“Recognising and understanding the nature of the relationship between usability and other user experience goals is central to Interaction Design” Preece, Rogers, & Sharp, 2007.
The theory you covered in people - what makes them tick has been expressed as goals, principles, heuristics, rules. Some of these you will already be familiar with – others will be new.
Review this more practical body of knowledge in the following tasks.
NOTE: This is another task where divide and conquer is probably the best approach.
Are you able to identify the difference between usability goals and user experience goals? While they are related, they often describe different dimensions of a technology product or service.
Studies in Human Computer Interaction (HCI) developed a wide range of design principles and guidelines for interactive products. These have been developed to help designers explain and improve their design
Knowledge regarding the design of mobile technology products. These products represent a change in the computer paradigm from the desktop: to almost anywhere. Tangible bits, ubiquitous computing are a few of the names associated with this paradigm shift from the desktop.
Goals, guidelines, principles, rules and even heuristics are terms associated with the range of information presented here. But what do they mean? How do they fit together?